ByteOdyssey Games cinematic publisher montage with 2D, VR, card game, and Horizon Worlds concepts
Version 6 game publisher

ByteOdyssey Games

A video game publisher for playable worlds: dark fantasy action RPGs, collectible card games, immersive VR arenas, Horizon Worlds experiences, browser prototypes, desktop releases, mobile games, and Web3 systems where ownership supports the games.

2D + 3DUnity, Godot, Three.js, WebGL, desktop and browser prototypes.
VR WorldsMeta Horizon Worlds now, VRChat expansion planned for resilience.
Blackfall2D TCG first, VR holographic arena later, shared card economy.
IMTPlanned utility for packs, trading, prizes, and card ownership systems.
Publishing slate

Show the game before explaining the platform.

The new ByteOdyssey direction puts gameplay concept art first. Each game gets a clearer player promise, a production lane, and visual language that can grow into trailers, store pages, decks, and social campaigns.

Flagship in development

The Blood of Lenar: Obsidian Descent

Zane descends into a living obsidian fortress built from the corrupted remains of a holy monastery. The game is a 2D side-scrolling action RPG platformer with swordplay, sorcery, Aether Stone fusion, hidden loot, optional allies, and boss-driven levels.

2D action RPGIn developmentAether StonesLevel-based lore
The Blood of Lenar: Obsidian Descent side-scrolling gameplay concept art
Gameplay concept: fortress entrance traversal, enemies, hazards, and Aether Stone discovery.
Blackfall 2D trading card duel board concept art
Gameplay concept: board zones, spell resolution, owned decks, and limited card economy.
Cross-platform TCG

Blackfall 2D

The first Blackfall release lane is a browser and Steam tactical card game. Players collect cards, build decks, duel online, open limited packs, and trade card assets through a controlled game economy.

2D firstNFT card conceptsBrowser + SteamIMT utility
Concept art wall

Artwork now carries the roadmap.

These assets are generated as website-ready concept art for the actual game experiences: boss fights, card galleries, VR arenas, social worlds, and live Horizon-style gameplay concepts.

Immersive worlds

Horizon Worlds, social games, and future VRChat mirrors.

ByteOdyssey also covers the virtual-world side of Version 6. Entertune World, Entertune Stage, Traffic Rush, arcade spaces, racing worlds, and social hubs can live in Meta Horizon Worlds now and be rebuilt for VRChat or WebXR if platform support changes.

Traffic Rush Horizon Worlds racing gameplay concept art
Traffic Rush: King of the Streets

Arcade racing, power-up lanes, car choices, obstacles, avatar spectators, leaderboards, and mobile/Quest-friendly world design.

Entertune World connected VR hub concept art
Entertune World connected VR hub

Stage, Track, Arcade, Park, Mansion, City, artist events, shops, collectibles, mini-games, and future VRChat versions.

Pipeline

One publisher, multiple engines and stores.

ByteOdyssey is the publishing wrapper for Version 6 games, not a single-engine studio page. The site now explains how browser prototypes, Unity/Godot 2D builds, Three.js/WebGL showcases, Unreal/Unity 3D projects, Steam releases, mobile builds, VR worlds, and Web3 features can fit into one slate.

Prototype

OpenGame Lab and Three.js Game Kit create playable browser proofs before bigger production commitments.

Package

Promising builds can move toward Steam, Epic, iOS, Google Play, Windows, macOS, WebGL, or VR platform packaging.

Own

Where the design supports it, IMT and NFT ownership can be added for packs, trading, inventory, cosmetics, and prizes.

Mirror

VR worlds are planned with Horizon access today and VRChat/WebXR resilience for future platform changes.